render effects


ambient (25k) ambient is a 2d render effect that provides tinting control on an image. it has controls for not just tinting to a chosen color, but also for scanning the scene to find the brightest color or averaged frame colors. in this way, tinting can be controlled by what objects come near the camera - laser flashes lighting up the frame when they come close to the camera, for example. quick and easy to use, ambient can also be used for re-coloring objects after rending, or brightening/darkening parts of objects based upon object or material id - ishani
blur (37,1k) extended blur rendereffect. allows selection based on object and material ids and two types of brightening - multiplicative and additive. features falloff curves for blending and brightening. note: you must remove the blur.dlv from \stdplugs or add .bak to the end to deactivate it. - mjm
cethru (26,5k) cethru solves the problem of not being able to apply object / material id-based effects when the target in question goes behind a transparent object - ishani
hsv (6,8k) hsv rendereffect. based on the colorbalance.dlv from the max 3 sdk. allows color correction on hue, saturation and value - mjm
mixport (38k) - ishani
progress hook (15,5k) progress hook is a plug-in that addresses a small problem in the new render effects interface. when using render effects that have large user interfaces, the progress bar for the render effect queue gets hidden off the top of the rollup window. for example, lens effects will often obscure the progress bar when used on a standard screen resolution - ishani