| blob (93,5k) simplistic metaball modifier - peter watje |
| bottom mask (82,6k) this plugin consist of 2 plugins (mask top and mask bottom) that allow you to mask the effect of modifier based on a bitmap or material. source code (126k) - peter watje |
| carrera (28,7k) manipulation of self-intersecting shapes - habware |
| cubify (31k) a simple 3ds max 3.0 geometry modifier that "pushes" an object out until it starts to fill its bounding box - daniel yu - more free plugins |
| deform paint (19,2k) paint over the mesh to deform it. source code (32,3k) - peter watje |
| edit spline 2 (104,7k) improved editspline modifier source code (99,3k) - peter watje |
| hspline (23,7k) hspline is a spline modifier plugin. it converts a spline into a (linear) spline where the points have equal distance - habware |
| hspline (12,6k) interpolate spline allows you to set the steps of a spline and optimization and adaptive settings settings for a spline after it has been collapsed. source code (66,5k) - peter watje |
| lag (47k) lag is a modifier that stretches an object as it animates - peter watje |
| linked xform+ (20,3k) very simple mesh deformation tool source code (56,6k) - peter watje |
| mesh to spline (10,6k) meshtospline is a modifier that takes a mesh a turns it into splines so it can be used with surface tools. source code (68,2k) - peter watje |
| particle diplace (11,4k) this is plugin is a simple particle displacement modifier. source code (32,8k) - peter watje |
| polychop (23k) for those who are interested in trying out polygon reduction, we have provided a polygon reduction modifier plugin for kinetix 3d studio max. the software available here is not a commercially supported product. however, i have already received lots of good feedback on this version - stan melax |
| profile (59,1k) profile is a modifier, that lets you build meshes from a shape by extruding along z or extruding along a path - habware |
| remove uvs (13,3k) this is a simple modifier that strips unused texture vertices from a mesh or patch. it is a temporary fix to a bug in uvw unwrap that causes file sizes to explode. source code (37,5k) - peter watje |
| reverse spline (12,3k) reverse spline is a simple modifier that basically reverse the order of the vertices of a spline. source code (61,7k) - peter watje |
| shift (19,1k) shift modifier - effectware |
| solidify (22,1k) solidify modifier - gives objects thickness (extrusion along vertex normals) - andrey zmievski |
| softselection converter (52,7k) soft selection converter is a simple but powerful new modifier that allows the user to process soft selections on objects and change them into other types of selection. in this way, users can use soft selection painter or volume select to create soft selections and then turn them into polygon face selections for use with modifiers such as material id or face extrude - ishani |
| softselection painter (76,3k) soft selection paint provides a fast and powerful new way to use softselction - by using interactive viewport painting, directly onto the object's surface, in a style not dissimilar to that of a 2d paint program - ishani |
| sspike (31,5k) a simple 3ds max 3.0 geometry modifier that randomly pushes vertices out towards the bounding box to create a "spikey" effect - uknown autor - more free plugins |
| stciks'n balls (59,5k) stciks'n balls is a modifier, that lets make you wired geometric object out of a mesh - habware |
| twistorama (439,2k) - bend modifier for curl'ing things up. does sea shells, corkscrews, etc. (1.04). internal changes only. blur studios |
| tesselte+ (34k) tessellate+ works just like the original tessellate, except that it adds 2 fields to control the level of tessellation instead of the original one. source code (63,7) - peter watje |
| thaw (14,3k) thaw's an object - effectware |
| uvw unwrap+ (61,7k) this is just an expansion of the original uvw unwrap modifier to make it more useful for higher poly count models source code (81,8) - peter watje |
| vertex to uvw map (21,2k) copies the position of each vertex into the the corresponding texture vertex in the selected channel. source code (84,4) - peter watje |
| volume select (22,6k) this is almost identical to the volume select modifier with a spherical gizmo, except that instead of using a gizmo to determine what get selected another object is used. source code (77,7) - peter watje |
| wake (19,6k) - blur studios |