modify


blob (93,5k) simplistic metaball modifier - peter watje
bottom mask (82,6k) this plugin consist of 2 plugins (mask top and mask bottom) that allow you to mask the effect of modifier based on a bitmap or material. source code (126k) - peter watje
carrera (28,7k) manipulation of self-intersecting shapes - habware
cubify (31k) a simple 3ds max 3.0 geometry modifier that "pushes" an object out until it starts to fill its bounding box - daniel yu - more free plugins
deform paint (19,2k) paint over the mesh to deform it. source code (32,3k) - peter watje
edit spline 2 (104,7k) improved editspline modifier source code (99,3k) - peter watje
hspline (23,7k) hspline is a spline modifier plugin. it converts a spline into a (linear) spline where the points have equal distance - habware
hspline (12,6k) interpolate spline allows you to set the steps of a spline and optimization and adaptive settings settings for a spline after it has been collapsed. source code (66,5k) - peter watje
lag (47k) lag is a modifier that stretches an object as it animates - peter watje
linked xform+ (20,3k) very simple mesh deformation tool source code (56,6k) - peter watje
mesh to spline (10,6k) meshtospline is a modifier that takes a mesh a turns it into splines so it can be used with surface tools. source code (68,2k) - peter watje
particle diplace (11,4k) this is plugin is a simple particle displacement modifier. source code (32,8k) - peter watje
polychop (23k) for those who are interested in trying out polygon reduction, we have provided a polygon reduction modifier plugin for kinetix 3d studio max. the software available here is not a commercially supported product. however, i have already received lots of good feedback on this version - stan melax
profile (59,1k) profile is a modifier, that lets you build meshes from a shape by extruding along z or extruding along a path - habware
remove uvs (13,3k) this is a simple modifier that strips unused texture vertices from a mesh or patch. it is a temporary fix to a bug in uvw unwrap that causes file sizes to explode. source code (37,5k) - peter watje
reverse spline (12,3k) reverse spline is a simple modifier that basically reverse the order of the vertices of a spline. source code (61,7k) - peter watje
shift (19,1k) shift modifier - effectware
solidify (22,1k) solidify modifier - gives objects thickness (extrusion along vertex normals) - andrey zmievski
softselection converter (52,7k) soft selection converter is a simple but powerful new modifier that allows the user to process soft selections on objects and change them into other types of selection. in this way, users can use soft selection painter or volume select to create soft selections and then turn them into polygon face selections for use with modifiers such as material id or face extrude - ishani
softselection painter (76,3k) soft selection paint provides a fast and powerful new way to use softselction - by using interactive viewport painting, directly onto the object's surface, in a style not dissimilar to that of a 2d paint program - ishani
sspike (31,5k) a simple 3ds max 3.0 geometry modifier that randomly pushes vertices out towards the bounding box to create a "spikey" effect - uknown autor - more free plugins
stciks'n balls (59,5k) stciks'n balls is a modifier, that lets make you wired geometric object out of a mesh - habware
twistorama (439,2k) - bend modifier for curl'ing things up. does sea shells, corkscrews, etc. (1.04). internal changes only. blur studios
tesselte+ (34k) tessellate+ works just like the original tessellate, except that it adds 2 fields to control the level of tessellation instead of the original one. source code (63,7) - peter watje
thaw (14,3k) thaw's an object - effectware
uvw unwrap+ (61,7k) this is just an expansion of the original uvw unwrap modifier to make it more useful for higher poly count models source code (81,8) - peter watje
vertex to uvw map (21,2k) copies the position of each vertex into the the corresponding texture vertex in the selected channel. source code (84,4) - peter watje
volume select (22,6k) this is almost identical to the volume select modifier with a spherical gizmo, except that instead of using a gizmo to determine what get selected another object is used. source code (77,7) - peter watje
wake (19,6k) - blur studios