materials


alex grad (28k) a gradient for max that has gain, center, and width settings - blur studio
alpha1 (34,7k) do nothing material - blur studios
blur matte (30,6k)a modified and extended matte material - supports bumpmaps, etc. - blur studios
blur noise (18,5k) - blur studios
camo (20,7k) - blur studios
cellular 2d (77,4k) this is just a 2d implementation of cellular so you can see it in the viewport - peter watje
clamp (13,6k) - blur studios
color correct (96,1k) - cuneyt ozdas
color cube (22k) creates a color cube texture - effectware
dirt (13,9k) dirt texture - blur studios
blend textures (13,5k) blend textures according to camera distance - blur studios
dots (15,4k) a dot texture - effectware
drip (13,3k) designed as a bumpmap for the "drop of water in a bucket" effect - blur studios
dyno skin (22,1k) dyno skin 2.0 procedural map - blur studios
electric (20,2k) electric map - blur studios
gradynt (60,7k) the advantage of gradynt is that it is lightweight and fast, and its effects can be applied to particles easily - ishani
higlight only (31,4k) only generates the highlight part of the shade equation - for use with shellac - blur studios
interlaced bitmap texture plugin (40,4k) is an extention of the bitmap plugin, which properly handles interlaced image sources with field rendering designed (x) 1999 by hab - habware
linear (16,4k) linear texture - blur studios
maelstrom map (29,3k) wirlpool effect - like water running down a drain - blur studios
matid mask (101,7k) matid mask is a special texture map container that allows the user to apply material ids without changing the appearance of the material - ishani
mercury (55k) mercury is a new type of noise generator that can create unique, colorful fractal images mercury library (19k)- ishani
multiblend (24k) multichannel material compositor with stacking controls and masks - blur studios
noise 2d (60k) noise2d is almost the exact same as the noise that ships with max except that it implemented as a 2d map instead if a 3d - peter watje
oren-neyar-blinn (20k) onb shader - blur studios
particle paint (16,1k) particlepaint - a blend material based on a particle system. allows you to use a particle system as a spray paint can. source code (95,4k) - peter watje
particle plugins set (77,7k) source coden (514,4k) - peter watje
patch work (31,9k) pathwork is an extended checker that allows you to use different shapes for checking - habware
rain (14,1k) this is an extension of the drip plugin that does many drops at once - like raindrops on a pond - blur studios
rayshadoverride (14k) - blur studios
shadow light (20,2k) - blur studios
shellac (14,5k) - shellac material blur studios
side fade (21,3k) side fader texture - blur studios
side fade mtl (23,6k) side fader material - a combination of shadowlight and sidefade, but this one works as a material rather than a map - blur studios
solid color (11,1k) our piece de la resistance - some maps don't have color swatches when you need them - just use this - blur studios
stress (38,7k)stress is a texture map plugin that composes 3 different maps using the compression and strain of the mesh object to which it is aplied - uknown author
super noise (21k) - blur studios
uitility material (35k) set mtl requirements - render reflections of object without rendering the objects themselves - etc.
2.07 - adds displacement mapping support - blur studios
water2 (58,1k) water2 is a material to create water ripples. whenever a particle hits the surface of an object. it's like you have a watering can and pour it into a bucked and each drop creates a ripple - habware
watercell (16,1k) cellular based water color splatter - blur studios
water wash (15,3k) water color washes - blur studios
wave 2d (17,5k) wave 2d is sine wave material generator, it allows you to create linear waves and radial waves. source code (60,1k) - peter watje
wire tex (11,4k) paints the object's mesh as a map - blur studios
x shadow (41,7k) xshadow is a plugin for max 3 / viz 3 to create realistic shadows for forest objects without using raytrace casting. when you create trees using planar geometry, them cast ugly rectangular shadows. you must use raytrace shadow to get a good projection, but it's very slow. also, exists other problem when using 'trees looking camera', because forest rotates toward the camera and the shadows change.
this plugin builds a perfect shadow for forest objects in all conditions. it works as a shadow map and there are not problems with render time - blur studios