modify


blob (20k) simplistic metaball modifier - peter watje
carrera (12k) manipulation of self-intersecting shapes - habware
deform paint (15k) paint over the mesh to deform it - peter watje
edge spline 2 (5k) turns selected trimesh edges into spline (extension to surface tools) peter watje
edit mesh 2 (172k) improved editmesh modifier with select by normal option - andrey zmievski
edit spline 2 (5k) improved editspline modifier peter watje
emlite (104k) emlite is a simplified edit mesh modifier. less functions, better arranged, so less scrolling and more and effective working. less is more, isn't it? - habware
fillet (47k) fillet & chamfer splines - jeff taraldson
hspline (8k) hspline is a spline modifier plugin. it converts a spline into a (linear) spline where the points have equal distance - habware
interpolate spline (11k) interpolate spline allows you to set the steps of a spline and optimization and adaptive settings settings for a spline after it has been collapsed. peter watje
lag (21k) stretches a mesh according to its animation - peter watje
lattice (35k) this new lattice.dlm file adds two new modifiers to max: materialbyelement and squeeze - uknown author
lensel (16k) - mondo media
linked xform+ (21k) very simple mesh deformation tool - peter watje
mask modiefier (86k) mask modifier - use bitmaps and maps to mask the effect of modifiers peter watje
nspline (12k) normalize spline modifier - peter watje
particle diplace (21k) this is plugin is a simple particle displacement modifier. peter watje
path matid modiefiers (16k) patch matid and patch out 1.0 modifiers - peter watje
profile (39k) profile is a modifier, that lets you build meshes from a shape by extruding along z or extruding along a path - habware
push (12k) push inflates or deflates an object along its vertex normals - andrey zmievski
radial object select (21k) selection modifier that uses the distance from another object to determine the selection set. it is useful in conjunction with the grid's render scale allowing you to select localized faces - peter watje
reverse spline (11k) reverse spline is a simple modifier that basically reverse the order of the vertices of a spline - peter watje
shift (34k) shift modifier - effectware
solidify (17k) solidify modifier - gives objects thickness (extrusion along vertex normals) - andrey zmievski
stciks'n balls (59k) stciks'n balls is a modifier, that lets make you wired geometric object out of a mesh - habware
tesselte+ (33k) tessellate+ works just like the original tessellate, except that it adds 2 fields to control the level of tessellation instead of the original one - peter watje
thaw (277k) thaw's an object - effectware
uvw unwrap (59k) this is just an expansion of the original uvw unwrap modifier to make it more useful for higher poly count models - peter watje
vertex to uvw map (22k) copies the position of each vertex into the the corresponding texture vertex in the selected channel. peter watje