| blob (20k) simplistic metaball modifier - peter watje |
| carrera (12k) manipulation of self-intersecting shapes - habware |
| deform paint (15k) paint over the mesh to deform it - peter watje |
| edge spline 2 (5k) turns selected trimesh edges into spline (extension to surface tools) peter watje |
| edit mesh 2 (172k) improved editmesh modifier with select by normal option - andrey zmievski |
| edit spline 2 (5k) improved editspline modifier peter watje |
| emlite (104k) emlite is a simplified edit mesh modifier. less functions, better arranged, so less scrolling and more and effective working. less is more, isn't it? - habware |
| fillet (47k) fillet & chamfer splines - jeff taraldson |
| hspline (8k) hspline is a spline modifier plugin. it converts a spline into a (linear) spline where the points have equal distance - habware |
| interpolate spline (11k) interpolate spline allows you to set the steps of a spline and optimization and adaptive settings settings for a spline after it has been collapsed. peter watje |
| lag (21k) stretches a mesh according to its animation - peter watje |
| lattice (35k) this new lattice.dlm file adds two new modifiers to max: materialbyelement and squeeze - uknown author |
| lensel (16k) - mondo media |
| linked xform+ (21k) very simple mesh deformation tool - peter watje |
| mask modiefier (86k) mask modifier - use bitmaps and maps to mask the effect of modifiers peter watje |
| nspline (12k) normalize spline modifier - peter watje |
| particle diplace (21k) this is plugin is a simple particle displacement modifier. peter watje |
| path matid modiefiers (16k) patch matid and patch out 1.0 modifiers - peter watje |
| profile (39k) profile is a modifier, that lets you build meshes from a shape by extruding along z or extruding along a path - habware |
| push (12k) push inflates or deflates an object along its vertex normals - andrey zmievski |
| radial object select (21k) selection modifier that uses the distance from another object to determine the selection set. it is useful in conjunction with the grid's render scale allowing you to select localized faces - peter watje |
| reverse spline (11k) reverse spline is a simple modifier that basically reverse the order of the vertices of a spline - peter watje |
| shift (34k) shift modifier - effectware |
| solidify (17k) solidify modifier - gives objects thickness (extrusion along vertex normals) - andrey zmievski |
| stciks'n balls (59k) stciks'n balls is a modifier, that lets make you wired geometric object out of a mesh - habware |
| tesselte+ (33k) tessellate+ works just like the original tessellate, except that it adds 2 fields to control the level of tessellation instead of the original one - peter watje |
| thaw (277k) thaw's an object - effectware |
| uvw unwrap (59k) this is just an expansion of the original uvw unwrap modifier to make it more useful for higher poly count models - peter watje |
| vertex to uvw map (22k) copies the position of each vertex into the the corresponding texture vertex in the selected channel. peter watje |