materials


add mix map (76k) additive material mixer allows up to 6 maps to be overlaid - uknown author
alpha1 (317k) do nothing material (part of blurpak1) - blur studios
afraytrace (33k) - alexei frango
bitmap field (140k) - uknown author
blur noise (317k) (part of blurpak1)- blur studios
camouflage (317k) (part of blurpak1) - blur studios
color cube (160k) color cube texture - effectware
cellular 2d (29k) this is just a 2d implementation of cellular so you can see it in the viewport - peter watje
color correct (98k) - cuneyt ozdas
color cube (160k) creates a color cube texture - effectware
colorize (22k) colorize texture - nik foscarini
dirt (66k) dirt texture - blur studios
blend textures (7k) blend textures according to camera distance - blur studios
dots (21k) a dot texture - effectware
hextile (22,1k) a plug-in 2d procedural texture map for max 2.5 that creates repeating hexagonal tiles, separated by mortar. useful in avariety of settings, including bathroom wall textures, bee-hive interiors, and chain-link fences - unkown author
dyno skin (317) dyno skin 2.0 procedural map (part of blurpak1)- blur studios
electric (317k) electric map (part of blurpak2) - blur studios
electric (317k) electric map version 3.0 - blur studios
electrolize (120k) material wipe effects tool - ishani
frenetic (120k) frenetic can generate such effects as water, fire, explosions etc. includes texture blending feature that distorts and ripples texture maps based on the plasma overlay - ishani
noise 2d (20k) noise2d is almost the exact same as the noise that ships with max except that it implemented as a 2d map instead if a 3d - peter watje
multimaterial (317k) enhanced multi/sub material with move up/down options (part of blurpak1) - blur studios
particle paint (41k) particlepaint - a blend material based on a particle system. allows you to use a particle system as a spray paint can - peter watje
ptexture (34k) ptexture allows you to set the particle color depending on it's velocity and size -
particle water (55kk) this is an extension of the drip plugin that does many drops at once - like raindrops on a pond - habware
raytrace (20,2k) raytrace 2.5 - same as the built-in, but with diffusion mapping - blur studios
rgbmix (9k) - unkown author
shadlite (317k) shadow / light texture (part of blurpak1)- blur studios
shadow (8k) makes the object invisible, but lets it cast shadows - blur studios
shellac (317k) shellac material (part of blurpak1)- blur studios
silk blender (74k) - uknwn author
splater (38,7k) create splattered paint patterns (file includes the brick material) - daniel yu
super noise (317k) super noise procedural map (part of blurpak1) - blur studios
terrian material (317k) terrain material greatly simplifies the process of mapping terrain of all kinds. there are controls to place different materials on your landscape depending on the elevation, slope, and exposure of a rendered pixel - johnny ow
water2 (58k) water2 is a material to create water ripples. whenever a particle hits the surface of an object. it's like you have a watering can and pour it into a bucked and each drop creates a ripple - habware
translucency (49k) translucency texture - nik foscarini
wave 2d (24k) wave 2d is sine wave material generator, it allows you to create linear waves and radial waves - peter watje
wire mapper (120k) wireframe mapping - ishani