| add mix map (76k) additive material mixer allows up to 6 maps to be overlaid - uknown author |
| alpha1 (317k) do nothing material (part of blurpak1) - blur studios |
| afraytrace (33k) - alexei frango |
| bitmap field (140k) - uknown author |
| blur noise (317k) (part of blurpak1)- blur studios |
| camouflage (317k) (part of blurpak1) - blur studios |
| color cube (160k) color cube texture - effectware |
| cellular 2d (29k) this is just a 2d implementation of cellular so you can see it in the viewport - peter watje |
| color correct (98k) - cuneyt ozdas |
| color cube (160k) creates a color cube texture - effectware |
| colorize (22k) colorize texture - nik foscarini |
| dirt (66k) dirt texture - blur studios |
| blend textures (7k) blend textures according to camera distance - blur studios |
| dots (21k) a dot texture - effectware |
| hextile (22,1k) a plug-in 2d procedural texture map for max 2.5 that creates repeating hexagonal tiles, separated by mortar. useful in avariety of settings, including bathroom wall textures, bee-hive interiors, and chain-link fences - unkown author |
| dyno skin (317) dyno skin 2.0 procedural map (part of blurpak1)- blur studios |
| electric (317k) electric map (part of blurpak2) - blur studios |
| electric (317k) electric map version 3.0 - blur studios |
| electrolize (120k) material wipe effects tool - ishani |
| frenetic (120k) frenetic can generate such effects as water, fire, explosions etc. includes texture blending feature that distorts and ripples texture maps based on the plasma overlay - ishani |
| noise 2d (20k) noise2d is almost the exact same as the noise that ships with max except that it implemented as a 2d map instead if a 3d - peter watje |
| multimaterial (317k) enhanced multi/sub material with move up/down options (part of blurpak1) - blur studios |
| particle paint (41k) particlepaint - a blend material based on a particle system. allows you to use a particle system as a spray paint can - peter watje |
| ptexture (34k) ptexture allows you to set the particle color depending on it's velocity and size - |
| particle water (55kk) this is an extension of the drip plugin that does many drops at once - like raindrops on a pond - habware |
| raytrace (20,2k) raytrace 2.5 - same as the built-in, but with diffusion mapping - blur studios |
| rgbmix (9k) - unkown author |
| shadlite (317k) shadow / light texture (part of blurpak1)- blur studios |
| shadow (8k) makes the object invisible, but lets it cast shadows - blur studios |
| shellac (317k) shellac material (part of blurpak1)- blur studios |
| silk blender (74k) - uknwn author |
| splater (38,7k) create splattered paint patterns (file includes the brick material) - daniel yu |
| super noise (317k) super noise procedural map (part of blurpak1) - blur studios |
| terrian material (317k) terrain material greatly simplifies the process of mapping terrain of all kinds. there are controls to place different materials on your landscape depending on the elevation, slope, and exposure of a rendered pixel - johnny ow |
| water2 (58k) water2 is a material to create water ripples. whenever a particle hits the surface of an object. it's like you have a watering can and pour it into a bucked and each drop creates a ripple - habware |
| translucency (49k) translucency texture - nik foscarini |
| wave 2d (24k) wave 2d is sine wave material generator, it allows you to create linear waves and radial waves - peter watje |
| wire mapper (120k) wireframe mapping - ishani |